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Welcome to garyhaus.com! May God bless you.
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Gary Franklin Haus

Christian, Artist, Designer, and Space Cowboy.

Welcome to my personal Portfolio.

Hope you enjoy these samples of my work.

A list of my skills:

-Game Design -Art Direction -UX/UI -Concept Art -Digital Sculpting -Storyboarding -Environment Design -Audio Design -Compositing -Video Editing -Lighting Design -Animation - Managerial/Leadership- Agile Development


Multi-Modal Transit Station - Realtime

Fictional Esweegah National Park Transit Station designed by me. Modeled in Modo and output in Unity. VR, 360 degree video and panoramic tours as final deliverable content types.


Miscellaneous Sculpt Renders.

Sculpts from either Zbrush, Mudbox or a combination of both, Rendered in Modo.




Christmas 2015!

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Merry Christmas 2015! I Created the above image in Zbrush, Substance Painter and Modo


Art for Games Gallery

Mobile Games for the National Institute of Health.

Bohr Thru Mobile Game

This is a game developed with the NIH. It is a Candy Crush clone. Teaches high school students about Atomic Structure. I designed and developed all UX/UI, character, thematic and gameplay elements. In addition, I helped with game design and mechanics to help further enhance the edu-tainment of the application.

More Info

Bohr Thru Mobile Game

This is a game developed with the NIH. It is a Candy Crush clone. Teaches high school students about Atomic Structure. I designed and developed all UX/UI, character, thematic and gameplay elements. In addition, I helped with game design and mechanics to help further enhance the edu-tainment of the application.

Base Chase Mobile Game

This is a game developed with the NIH. It is a Doodle Jump clone. Teaches high school students about DNA structure. I designed and developed all UX/UI, character, thematic and gameplay elements. In addition, I helped with game design and mechanics to help further enhance the edu-tainment of the application.

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Base Chase Mobile Game

This is a game developed with the NIH. It is a Doodle Jump clone. Teaches high school students about DNA structure. I designed and developed all UX/UI, character, thematic and gameplay elements. In addition, I helped with game design and mechanics to help further enhance the edu-tainment of the application.

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Some Games I have worked on!

Marblez Online, Xenome Episode I, TapTot, XenoCubeHD, Ravensword 2, Paper Monsters, Heroes of Rune, Dethroned, HoloDance VR


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About the Space Cowboy.


Yes that's me! A bald country boy, sprint cyclist, and art dude! Christian, husband and father of two!
These three words help mold my work and drive me each and every day. The three I's as I call them.

Imagine. Inspire. Innovate.

I have been a professional computer graphics artist and designer since 1992 and it has been a very rewarding career. My background education is in Architecture, Electrical Engineering, and Art. I have enjoyed many different types of work in different industries I have been involved in.
I have been very blessed and feel very fortunate to be able to 'live and breathe' computer graphics, design and art. Feel free to contact me by dropping me a line at the bottom of the page.

John 3:16 For God so loved the world that he gave his only begotten Son, that whosoever believeth on him should not perish, but have eternal life.

To Him be the glory.


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Tools I use.


These are some of the primary tools I use to create with. Feel free to click on the button to find out more about each of those tools.

Current work being done on a high-end Oculus VR interactive experience.


Contact Form


Feel free to drop me a note.

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The Team